Here’s another weapon skin we had the chance to design for Call of Duty: Vanguard!
It was such a fun challenge to take a space theme and turn it into a sleek, simplified gun design but the main thing we like to do with this kind of task is design it in 3D because in a First Person Shooter it's not so relevant to just design the gun from the SIDE. You need to see it from the angle you'll be seeing it most of the game. So we often sketch in 3D to vet both angles right away.
_____
Art: Daniel Dana
Art Director: Leo Avero
Creative Director: Shaddy Safadi