Sharing some concept art for the unique landmarks scattered across Teardrop Island. These points of interest serve as both navigational anchors and pieces of environmental storytelling📍🛩️ We built this brutalist statue with raw concrete and sharp angles to anchor the landscape. Its heavy, unyielding shape stands as a reminder of the island's authoritarian nature for all players who pass by. And nothing says "storytelling" like a crashed plane. It adds a nice bit of character to the landscape - and, more importantly, some solid tactical cover:) Thank you Gunzilla Games and Nikolas Gekko for the opportunity and art direction!
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Concept Art: Tarmo Juhola
Art Director: Daniele Solimene
Producer: Svetla Rasheva
Creative Director: Shaddy Safadi