A space pod concept for a realistic Sci-Fi game "Adrift".
PROCESS NOTES:
1. Initial brief asked for an malfunctioning escape pod that the player would be finding repair parts for in order to get back to earth. The initial designs were a bit to "Sci-Fi Fantasy" and not enough "grounded NASA" look which was the goal combined with a bit of "2001 Space Odyssey."
2. 2nd pass 3d sketch using kit bashed parts for the pod got us headed much more in the right direction with the great idea that some rail structure outside the station could point the eye towards our goal, earth. The storytelling intention of the shot was intended to instantly show that this pod takes you back home and all the arrangement / visual decisions revolved around that narrative.
3. An important instance of C1 DESIGN (see "The 4 Zones of Awesomeness" Chart) Where the 3D got a bit stifling and a bit of draw-over design was necessary to experiment with shape ideas. This was a CRITICAL stage that helped to push the design past what the kit bashing 3D parts brought to the table.
4. Beginning the photo bash on top of the kit-bash 3D sketch. The image needs to be "allowed" to look bad for a long time while the right images are found and arranged.
5. A more finessed design with small details coming into the consoles and the ground
6. The initial final version which was great but the pod read was so strong that the astronaut on the top left got lost and simply cluttered the image. In the final design some of the destroyed detail was removed and the astronaut was moved to near the same focal point as the pod, cleaning up the image AND the narrative at the same time.